<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Delve64 Devlog - itch.io</title><link>https://studio8502.itch.io/delve64</link><description>A silly little roguelike</description><item><guid>https://studio8502.itch.io/delve64/devlog/1519890/version-010</guid><title>Version 0.1.0</title><link>https://studio8502.itch.io/delve64/devlog/1519890/version-010</link><pubDate>Sun, 10 May 2026 16:49:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bug fixes Space optimizations in program code Players now start with two food rations in inventory. Monster HP and damage scales with dungeon level Attacks can now fail (missed attacks) Eating rations...</p>]]></description></item><item><guid>https://studio8502.itch.io/delve64/devlog/1519148/version-004</guid><title>Version 0.0.4</title><link>https://studio8502.itch.io/delve64/devlog/1519148/version-004</link><pubDate>Sat, 09 May 2026 20:46:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added win condition: Retrieve the relic from level 100 Monster and item generation now scales by dungeon level Water sources become less common lower down in the dungeon Added level up bonuses Fixed c...</p>]]></description></item><item><guid>https://studio8502.itch.io/delve64/devlog/1518932/version-033</guid><title>version 0.3.3</title><link>https://studio8502.itch.io/delve64/devlog/1518932/version-033</link><pubDate>Sat, 09 May 2026 15:51:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added lots of monsters Added command :LOOK Added &quot;Hunger&quot; mechanic Added XP and leveling mechanic Added statues Added chests...</p>]]></description></item><item><guid>https://studio8502.itch.io/delve64/devlog/1517865/002</guid><title>0.0.2</title><link>https://studio8502.itch.io/delve64/devlog/1517865/002</link><pubDate>Fri, 08 May 2026 14:57:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added inventory commands &quot;:DROP&quot;, &quot;:EQUIP&quot;, and &quot;:EAT&quot;. Fixed bugs in wall generation Added &quot;water&quot; tiles that obstruct and can be drunk from using the &quot;:DRINK&quot; command Doors can now spawn already ope...</p>]]></description></item></channel></rss>